Thursday, March 24, 2011

Classwork 3-24-11

1. What are two limitations of the wii as a simulation? Two limitations to the wii as a simulation are that it does not accurately provide the physical actions as the real sport would. For example when playing wii sports, you are not actually swinging the bat and running the bases, as you would in real life, so the simulation does not give that real sense of work-out and does not include the correct amount of physical action. A second limitation to the wii as a simulation is that it does not provide the work-outs people or humans need to provide the right amount of physical activity to stay healthy and have it count as a work-out, the wii simulation does not target the rest of your body rather than just your facial area and mainly your arms. As a result it is not a real work-out.
2. Two other potential uses of the technology incorporated within the Wii video game console is that is that you are able to stay in communication with others through the use of the Internet on the Wii. The Wii can play 'online'against people and also gives the opportunity to surf the web through the web browser incorporated into the Wii. Users are able to check their social networking sites, email, and other websites through the wii. The ability to be able to do that shows how convenient the Wii is because people can use it instead of using the Internet through another device such as a computer. The technology in the Wii can be used to communicate with others through sites online as well as face-to-face chat as video cameras can be incorporated into the wii. Another potential use of the technology incorporated into the Wii video game console is a motion sensor. The Wii is only able to be used when the motion sensor is activated with the controller, and with that technology, a motion sensor could be activated that shows whenever somebody or something crosses the path of the television or wherever the wii is located. With this technology, people would be able to track whoever passes through their house and possibly catch a predator or an intruder in their house. The motion sensor can show what is in their house or passing through it and the possibility for crime to decrease could happen.
3. Wireless communication can be done through the process of signals through satellites and objects like telephone poles. The receiver sends a signal to the transmitter and it is picked up and opened and the information is relayed from one to the other. Two devices that are not connected connected that can communicate are the Wii controller and the the wii itself. The wii controllers movements and buttons are received by the transmitter which is the motion sensor at the top of the television, the motion sensor relays the information and movements of the controller and relays them to the Wii console itself. The effect of this is that it is a lot more convenient because it is wireless technology that allow movements to be a lot more easier and comfortable.
4. The role of video game consoles in the healthcare of the elderly is huge. The elderly use the video game consoles as a way to have steady, easy workouts that are very feasible for old frail bodies. Video game consoles provide the elderly with the opportunity to work-out and move in the comfort of their own home or place of living, with limited stress or exhaustion. The elderly can use the game console at their own pace and stop whenever they please, opposed to other traditional work-out machines like treadmills that do not stop and are not controlled as easily. The advantages of the role of video games being big on the healthcare of the elderly is that it allows the elderly to work-out very comfortable and just be able to move with not as much effort as real work-outs would. The advantages include that the elderly can prevent their arthritis from getting worse because their hands would always be in movement when working and using the video game consoles, also the elderly can stay in movement and have fun while doing it, they will be motivated because it is a fun and happy way to work-out which keeps their old depressed lives filled with fun and happiness and they can collaborate together and have fun, because at an age like that they do not have many friends at all. However there are some disadvantages of the video game consoles having a big role on the healthcare of the elderly, they lose the real work-outs and life experiences of the real world. They do not walk as much and experience the outdoors because their workouts can be done quickly and efficiently through the game consoles and they lose interaction with the real world and its surroundings. The advantages outweigh the disadvantages in this case however, because the game consoles give happiness, and a reliable work-out to the elderly which they would not receive if the game consoles did not exist. It is something that is fun for them and fun is needed at that age, as well as keeping their health up by always having them moving and interacting with others.

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